Devblog #9 - Pimpin Drizzle!

Written by Sidney Just, Apr 17, 2014 5:00 PM
Tags
  • Dev-blog,
  • Development,
  • Drizzle
  • Last week, Nils was busy working on the terrain some more, which now sports chunks and sparse voxel octrees to speed things up while keeping the memory footprint low. This weeks blogpost, however, won't be about the terrain (which Nils will cover probably next week), but about something compltely different I've been working on: Drizzle. Now, Drizzle is the server that served you this blog post and which, for the past year, dutifully served the whole website. It's written in node.js, and got some major pimping done last week.

    Devblog #8 - Terrain and Downpour!

    Written by Nils Daumann, Apr 9, 2014 12:00 PM
    Tags
  • Dev-blog,
  • Development
  • With one last week without lectures and no exams, I had the chance to be quite productive, while Sid is currently more involved with earning a living until everyone starts throwing money at us.

    Devblog #7 - Game Jam!

    Written by Sidney Just, Apr 1, 2014 5:30 PM
    Tags
  • Dev-blog,
  • Development,
  • Game Jam
  • Nils and I have been very busy the last two weeks, which is one of the reasons there was no blogpost last week, despite the fact that there have been a lot of changes. Additionally, last weekend we've been both in Hamburg at the office of InnoGames to participate in the Inno Game Jam and of course we used Rayne to create our game. So todays agenda: Recap of the last two weeks and the Inno Game Jam!

    Devblog #6 - Editor, bugs and other things

    Written by Nils Daumann, Mar 19, 2014 3:00 PM
    Tags
  • Dev-blog,
  • Development,
  • Downpour
  • We had an extremely productive week, due to both of us working nearly full time on Rayne :) We squashed a lot of bugs lingering around and added new functionality to Rayne and Downpour.

    Devblog #5 - Editor and Decals

    Written by Sidney Just, Mar 12, 2014 4:50 PM
    Tags
  • Dev-blog,
  • Development
  • No blogpost last week, because there wasn't much to talk about since Nils was still on holidays and I haven't been doing much either. The only noteworthy thing was the release of Rayne 0.5.7 which was, for the most parts, a bugfix release. However, this week there is more to talk about, so let's get to it!