Rayne (weekly) devblog #4

Written by Sidney Just, Feb 27, 2014 8:12 AM
Tags
  • Dev-blog,
  • Development
  • More than late, here is the fourth, not so weekly, weekly dev-blog post! This has been a bit of a slow week in terms of noteworthy stuff, which is also why this post is a tad late. With Nils being on holidays, I've spent the most time in cleaning things up and writing more documentation. However, there was a noteworthy bug I want to talk about.

    Rayne (weekly) devblog #3

    Written by Sidney Just, Feb 19, 2014 10:28 AM
    Tags
  • Dev-blog,
  • Development
  • After about a month, we finally published the next alpha release of Rayne, v0.5.6, together with the first draft of the documentation. The release focused mainly of tying up loose ends, cleaning up existing classes, and as already mentioned multiple times: Writing documentation. However, the release also saw a number of bug fixes and performance improvements, so I'll use this weeks dev-blog and write a post mortem about the release.

    How to generate a displacement map for a tilable texture with Blender

    Written by Nils Daumann, Feb 14, 2014 10:10 AM
    Tags
  • Blender,
  • Tessellation,
  • Tutorial
  • There are tools like crazy bump that attempt to guess the shapes from a texture and generate height and normal maps from it. But the results, especially for height maps, are often really bad so I decided to create a high poly mesh from the texture and have a much better heightmap generated from it. Since Blender is free and the only modelling tool I have some experience with, that's what I use (version 2.68). And as you are going to notice, I sometimes call it a height map and sometimes a displacement map, but actually mean the same.
    I do expect some basic blender knowledge (navigation with mouse wheel, middle mouse button and shift+middle mouse button and probably some other things, so don't take this as a beginner Blender tutorial).

    Rayne (weekly) devblog #2

    Written by Nils Daumann, Feb 11, 2014 12:35 AM
    Tags
  • Dev-blog,
  • Development
  • Last week we wanted to keep working on our documentation and of course we did. But then at some point we decided to take a little break and play around with tessellation shaders and then went on adding more content to our test level.

    Rayne (weekly) devblog #1

    Written by Sidney Just, Feb 3, 2014 3:30 PM
    Tags
  • Dev-blog,
  • Development
  • So, here it is, our attempt at a weekly status report about Rayne and everything else worth mentioning. It's not long by any stretch of the imagination, so it also includes some rambling.