Exactly three weeks ago we announced Rayne and that we were going to use it to participate in the Oculus Rift VR jam
. Today, we are happy to announce that we got our entry finished in time, and also squashed a hell of a lot of bugs in Rayne in the process. In this Post Mortem I want to talk about Occluded, our game, and also a bit about what we learned in regards to Rayne.
TL;DR: Rayne isn't perfect yet, but it's on a very good way.